AI Insights · Timothy · July 2021
Top 5 City Building Games in Italy, Q2 2021
Explore the performance trends of the top 5 city building games in Italy during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the city building game genre showed varied performance trends across the top 5 applications in Italy. Here's a detailed look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
SimCity BuildIt had a strong presence with weekly revenue peaking at around $12.2K in early April and seeing a slight decline to approximately $9.9K by the end of June. Downloads fluctuated, starting at 4.1K in late March, dipping to 2.0K in mid-May, and recovering to 4.8K by the end of the quarter. The game maintained a robust active user base, with numbers ranging from 60.9K to 71.0K.
The Simpsons™: Tapped Out also saw varied revenue, reaching a high of $3.8K in early April and dropping to $1.3K by mid-June. Weekly downloads were relatively stable, hovering around 1.6K to 2.6K throughout the quarter. Active users showed a slight decline from 80.3K in late March to 72.9K at the end of June.
The Tribez: Build a Village experienced a notable revenue peak of $3.8K in mid-April but saw a decline to about $1.1K by the end of June. Downloads were low, starting at 1.8K in late March and dropping to as low as 52 in mid-May, with a slight recovery to 521 by the end of June. Active users followed a similar trend, decreasing from 3.4K to 1.7K over the quarter.
Megapolis: City Building Sim had a steady revenue performance, peaking at around $2.9K in mid-May and declining to $1.1K by the end of June. Downloads were consistent, ranging from 1.6K to 2.6K throughout the quarter. Active users saw a slight decrease, moving from 5.6K in late March to 5.0K by the end of June.
Global City: Building Games saw its highest revenue at approximately $3.3K in late March, with a decline to around $1.8K by the end of June. Downloads peaked at 4.0K in early April and decreased to 1.1K by the end of the quarter. Active users showed a decrease from 4.0K to 2.6K over the same period.
For more detailed insights and data, visit Sensor Tower.